Skip to content
Loftia Field Guide
Powered by Pagefind
Life in Loftia

Loftia tailoring: clothing recipes and Bloom cost

The Tailoring Station holds 235 clothing recipes across three levels, and 138 of them cost Bloom as well as fabric. Here is what each tier asks for.

Practical guide
11/5/2026 Early Access Last updated: 11/5/2026 4 min read
Official Loftia artwork of the central dome interior in Loftia City
Linda's shop sits in Loftia City. Game artwork © Qloud Games. Image © Qloud Games. Image source

What do you need before you can tailor?

Build the Tailoring Station at your Project Station: Screws 10 and Plastic Discards 10, for 5 energy. It is a level-1 recipe, so no station upgrade is needed first.

Linda’s First Stitch quest is the story hand-off: it asks you to build the station, craft any piece of clothing, then report back. The station is also one of the five specialist stations in the unlock order, and the raw materials are in crafting.

How many clothing recipes does the station hold?

235, split by station level: 88 at level 1, 70 at level 2 and 77 at level 3. Each entry is one wearable piece rather than a whole outfit, so a matching top, skirt and shoes are three separate crafts.

The levels gate by fabric rather than by style. Level 1 works in cotton fabric, plant fibre and mushroom leather, with salvaged synthetics such as plastic discards and scrap wire alongside; level 2 introduces linen, silk and banana leather; level 3 moves to seaweed leather, upcycled fabric, vine fabric and cardboard fabric. If a recipe is greyed out with the materials in your bag, the station level is the missing gate.

Why do some clothes cost Bloom?

138 of the 235 recipes list Bloom as an input, in stacks of 25 or 50. The 47 that ask for 25 cost 10 energy each, and the 91 that ask for 50 cost 15 to 20. All of them take three inputs, which makes them the expensive tier rather than the everyday one.

Piece Station Inputs Energy
Academic Top Lv. 1 Cotton 2, Plant Fiber 5 2
Carimbo Top Lv. 1 Cotton Fabric 20, Scrap Wire 50, Bloom 25 10
Cut-Out Jacket Lv. 3 Upcycled Fabric 50, Power Cable 75, Bloom 50 20

The other 97 recipes use one or two inputs and cost 1–7 energy, which makes cotton and plant fibre the cheap way to finish a “craft any clothing” objective. Save the Bloom pieces for a look you intend to keep.

Bloom is the same key item Adventures pay out and Milo prices his walls in, so a tailoring session competes with Adventure entries and renovation parts. Make money covers where Bloom comes from.

Which fabrics does each level use?

Level Fabrics and leathers Supporting inputs
Lv. 1 Cotton Fabric, Mushroom Leather Plant Fiber, Plastic Discards, Scrap Wire, Rubber, Metal Plate
Lv. 2 Linen, Silk, Banana Leather, Jute Fabric Flax, Recycled Polyester, Bamboo, Rattan, Cinnamon
Lv. 3 Seaweed Leather, Upcycled Fabric, Vine Fabric, Cardboard Fabric Vines, Carbon Fiber, Wild Greens, Memory Tiles, Rusted Metal

Most of those fabrics come from the Refining Station, so a tailoring tier is also a refining tier. Refined materials lists what each raw input becomes, and the recipe finder shows the chain for a single piece before you commit a stack.

Do Linda’s quests need tailored clothes?

Yes. First Stitch needs one crafted item, Our First Collection asks for five different outfits, and Project Runway ends with you dressed up in front of Linda. That makes tailoring part of the main city chain rather than an optional cosmetic detour, and the five-outfit step is the one to plan materials for — five cheap cotton pieces finish it as well as five Bloom sets.

The rest of Linda’s rewards, including the emotes and shop stock, are in the quest order.

Is bought clothing different from crafted clothing?

Bought cosmetics come from the Backer Boutique and do not use the station, while crafted pieces are made from gathered and refined materials. Qloud says 93% of cosmetics at Early Access launch are unlocked through gameplay (official Early Access page), so the Tailoring Station is the free route and the shop is the optional one. The buying guide separates the two.

For how a finished outfit is worn, dyed and saved, see character customization.

Related Articles

Was this helpful?